Pages: [1] 2 3 |
1. make locking a hostile act - in Player Features and Ideas Discussion [original thread]
Trollin wrote: warp out or take the volley alpha shouldnt be my 2 options if someone makes aggressive action they should be flagged to die to the person they are aggressing and corpmates nubs would learn fast enough to use passive targeter if...
- by Aleksander Erkkinen - at 2012.05.13 18:53:00
|
2. Null Sec Local Ideas... - in Player Features and Ideas Discussion [original thread]
You defeat the entire purpose of removing local with your bullet #2, because you just replaced local with some complicated in game mechanic that is exactly the same as local. Why bother? Did you forget why there is pressure to remove local? The ...
- by Aleksander Erkkinen - at 2012.05.11 19:45:00
|
3. Selfdestructing during combat: No killmail - in Player Features and Ideas Discussion [original thread]
Thread necro bad! But since this is one the first page now I might as well ask: I thought CCP said this was changing with inferno during fanfest? Granted, we don't actually know if they'll deliver on anything featured/mentioned there until it's i...
- by Aleksander Erkkinen - at 2012.05.09 18:09:00
|
4. Bombardment module - in Player Features and Ideas Discussion [original thread]
Staxed wrote: I can't really say I disagree with this, i can see where it would be neat. However...dreadnaughts can get away with it because they have a lot of HP...smaller ships aren't going to last very long in this state. Unless the bombar...
- by Aleksander Erkkinen - at 2012.05.09 17:11:00
|
5. What do you get when you get a hulk cross with a Hyperion... ship breading - in Player Features and Ideas Discussion [original thread]
Why do people constantly over look T3, then suggest things that are basically T3 without even checking to see if they're in game? I don't even fly T3, but this is almost exactly that. I don't know of a mining subsystem persay, but the modular sele...
- by Aleksander Erkkinen - at 2012.05.09 04:46:00
|
6. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
This thread again? Do you honestly think that AFK cloaking is suddenly some new, dire situation? Exactly what change brought about this suddenly broken mechanic? What's that, cloaking hasn't been changed? Oh, that's right. This isn't some new th...
- by Aleksander Erkkinen - at 2012.05.09 03:13:00
|
7. Dynamic system security... (except noob 1.0 spawn systems currently protected) - in EVE General Discussion [original thread]
Sec status will almost certainly never be changed in such a sweeping manner. That said, and as long as it's clear I don't think anything like this will ever see the light of day, the idea in and of itself isn't horribad. If anything, I would say ...
- by Aleksander Erkkinen - at 2012.05.08 20:57:00
|
8. The fix for black ops: Cloaking field generator (only for cruiser sized and less) - in Player Features and Ideas Discussion [original thread]
I love cloaking, but I think that this is a little too much. I think there should be a wider variety of cloaking ships (cloaky destroyers come to mind) but I don't believe that everything subcruiser should be able to cloak. I much prefer to leav...
- by Aleksander Erkkinen - at 2012.05.08 20:42:00
|
9. skill queue = 24h per 30 days of unused paid subscription. - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: Apparently some folks miss the B&D of the pre-queue days and don't comprehend that some folks have a life that takes them away from the game (sometimes for months at a time). If someone wants to pay for nothing more tha...
- by Aleksander Erkkinen - at 2012.05.08 15:38:00
|
10. Proof Positive most players don't use the forms. - in EVE General Discussion [original thread]
Cipher Jones wrote: 3000 maybe 4000 miners dead? 1.1% maybe 1.2% of the server population and every single thread is about either mining or ganking miners. And that's assuming no-one lost 2 or more hulks... Actually, I'm curious as to whether...
- by Aleksander Erkkinen - at 2012.05.07 16:52:00
|
11. Eve turning into UO? - in EVE General Discussion [original thread]
@John Schlong: You seem to be under the impression that just because there are particularly unsafe areas that there must be safe areas. In actuality, while there are extremely unsafe areas (say, in the path of a currently erupting volcanoes = nu...
- by Aleksander Erkkinen - at 2012.05.07 16:49:00
|
12. Crimewatch bugged - needs some attention. - in Player Features and Ideas Discussion [original thread]
Shpankme Hodder wrote: Not trolling, just looking for a resolution. By "CCP troll" the poster above meant that when CCP does the trolling, it's the best trolling.
- by Aleksander Erkkinen - at 2012.05.07 16:41:00
|
13. Eve turning into UO? - in EVE General Discussion [original thread]
highonpop wrote: Highsec is safer than ever? I'm guessing someone was not online last weekend... CONCORD has not always been around like it is now, was not always godlike, and sentry guns? Lol, lets just say gatecamps used to be so bad that...
- by Aleksander Erkkinen - at 2012.05.07 15:46:00
|
14. Why can't we insure cargo? - in EVE General Discussion [original thread]
Use a contracted hauler. Your insurance comes from the collateral. Consider the payout for completion to be the actual insurance fee. Hey, at least you get to set your own rates (assuming you can find a hauler who finds those rates to be worth it).
- by Aleksander Erkkinen - at 2012.05.07 03:15:00
|
15. Implants Have Volume of 1 m3 ?! - in Player Features and Ideas Discussion [original thread]
Gusmanak wrote: How is this possible? Are you telling me that a cubed meter fits in my head? Is there some ridiculous explanation behind this? I found it irritating that I need a ship bigger than a shuttle to fly a handful of implants aro...
- by Aleksander Erkkinen - at 2012.05.06 23:26:00
|
16. Change to cloaking module - in Player Features and Ideas Discussion [original thread]
So, it's buisness to undercut someone (thus disrupting their revenue) but it's not business to disrupt their revenue, it's griefing. By being in the same system... Lol, I'm done with trying to explain things to you. Your ears are clogged with ...
- by Aleksander Erkkinen - at 2012.05.06 22:39:00
|
17. Change to cloaking module - in Player Features and Ideas Discussion [original thread]
Kealin wrote: What is a griefer? Someone who does something to hinder your or your corporation activities for a prolonged period of time. Well, that's a **** poor definition of griefer. So let me get this straight. You're in an industrial corp...
- by Aleksander Erkkinen - at 2012.05.06 21:57:00
|
18. Active Skill Training - Would it be Possible? - in Player Features and Ideas Discussion [original thread]
If the maximum % boost stayed under 2%, and there were plenty of sanity checks to prevent farming velators, I couldn't object too loudly. 10%, however, is absofreakinglutely absurd. Thing is, I don't see this actually adding anything. It doesn...
- by Aleksander Erkkinen - at 2012.05.06 21:38:00
|
19. Change to cloaking module - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: I think you missed the part where I was trolling the 'nerf cloaks' idiots again. Actually I quoted the wrong post. My response was to Dybb, the man so brave he's afraid of someone who's afk.
- by Aleksander Erkkinen - at 2012.05.06 20:09:00
|
20. ECM/Jamming - in Warfare & Tactics [original thread]
Nuthyn wrote: A buddy of mine said that he was in a combat, permanently jammed and could not lock at all. Is this possible? If so, how would you do it and what ship/build would you use? Because of falcon!!!
- by Aleksander Erkkinen - at 2012.05.06 19:20:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |